

No matter what the scenery was, you could tell the game is going for a super dark and grim aesthetic, and it looks awesome. The trailer showcased a wide variety of environments from the desert, tombs, grasslands, coasts, and more. It’s great that Blizzard listened to the feedback and went back to what made the Diablo classics so special.

While Diablo 3 was a solid game as far as the gameplay goes, many fans including myself thought it relied too heavily on its bright pastel cartoon-like visuals. Take all of those aspects, add new technology and dial that up to 11 and you get the art style of Diablo 4. The classic Diablo titles were always known for a very dark, grim, and gory atmosphere. The first aspect I would like to speak about is the overall art style of the game. Everything that was shown was more than I expected, but enough with the praising, let’s get into the nitty-gritty here. It also showed PvP and what to expect in the end-game. The new footage showcased quite a lot of aspects of the game, but more particularly it talked about the character customization and the open and shared world of Sanctuary.
